About Miguel

I am currently an associate professor in human-computer interaction at the Department of Computer Science of the University of Victoria in the province of British Columbia, Canada. Together with Sowmya Somanath and Charles Perin we have formed the Victoria Information eXperiences with Information (VIXI) research group.

I was born in Madrid (Spain), and I have studied/worked in Eindhoven (the Netherlands), Saskatoon (Canada), Osaka (Japan), Seattle (U.S.), Calgary (Canada), and St Andrews, (Scotland). From 2011 to 2019 I was lecturer and senior lecturer at the School of Computer Science at the University of St Andrews, where I co-founded of the School’s human-computer interaction group (SACHI), and had the privilege to work with Aaron Quigley, Per Ola Kristensson and Uta Hinrichs. Before St Andrews I was a post-doctoral fellow at the ilab, University of Calgary, under the supervision of Sheelagh Carpendale and Saul Greenberg, an invited researcher at Osaka University, working with Prof. Yoshifumi Kitamura (now at Tohoku University), and an intern at Microsoft Research, working with Andy Wilson, Patrick Baudisch, and Hrvoje Benko. I finished my Ph.D. in 2009 under the supervision of Carl Gutwin, at the Interaction Lab of the Computer Science Department, University of Saskatchewan, which is located in a beautiful town called Saskatoon, in the Canadian prairies. My doctoral topic was multi-display environments. You can download my dissertation but most of my research is in a more citable form as publications in many of the HCI’s fields journals and conferences. I am an engineer in electrical engineering (Ingeniero Superior de Telecomunicación) by the Escuela Superior de Telecomunicación de la Universidad Politécnica de Madrid.

My research is now focused on using computing to augment people’s intellect. This spans a wide range of areas, from creating visual languages for visualization and reconceptualizing visualization practices to designing fonts to help encode information. I am also still active in the area of interaction techniques and devices for mobile and room interfaces.

As tools, I use and believe in: sketching, hardware prototyping, qualitative observation, laboratory studies, Bayesian analysis and in a thorough knowledge of previous literature across different pools of knowledge. I also strongly believe that, as technologists, we have a responsibility to consider the ethical and social implications of our research, even if we cannot quite predict their full consequences.

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